Thēria World
Thēria World

Thēria World

The game to save our planet

In this role-playing game, you will experience a world full of adventures and dangers with a single mission: to protect and preserve nature. You will take on the roles of fantastical animals capable of controlling the elements of nature.
The game is designed for short campaigns, allowing characters to develop within a single session.

Rules Set

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If you don't know any, here's my favorite one. Si no conoces ninguna, aquí te dejo mi favorita.
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Rules Set
Rules Set
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Campaigns

Characters

Inducted Characters

Abilities

Name
Damage
Element
Power
Type
Description
1D12
🔥
🟢🟢⚫
Elemental
N/A
🔥
🟢🟢⚫
Elemental
Your character body lights up and blinds the enemy. They need to throw a PER roll to take their turn. This light can guide your way.
1D2
🔥
🟢🟢⚫
Passive
Damage the enemy when they use a physical ability on you.
1D20
🔥
🟢🟢🟢
Special
N/A
🔥
🟢🟢⚫
Elemental
Blinds the enemy during the round. They need to throw a PER roll to take their turn.
1D6
🔥
🟢🟢⚫
Elemental
Damage all characters close to the target.
INT roll
☀️
🟢🟢⚫
Elemental
Heal all nearby characters.
1D12
☀️
🟢🟢⚫
Elemental
1D20
☀️
🟢🟢🟢
Special
N/A
☀️
🟢⚫⚫
Elemental
Blind the enemy and give your team advantage to escape. Generate enough light to guide your way.
N/A
☀️
🟢🟢⚫
Elemental
Control the light to make you and your friends invisible for a round. Use this to escape or sneak around.
1D4
☀️
🟢🟢⚫
Elemental
Restore 1D4 energy.
1D8
☀️
🟢🟢⚫
Elemental
Una descarga breve pero intensa de energía fotónica impacta con fuerza, generando calor y cegando por un instante.
N/A
☀️
🟢⚫⚫
Passive
Any of your light element abilities leave a lighting scar on the enemy. It will help you follow and track them, even when hiding.
1D12
💧
🟢🟢⚫
Elemental
N/A
💧
🟢🟢⚫
Elemental
Lock the character in a water drop. They can't perform an action until they succeed a STR or DEX roll.
INT roll
💧
🟢🟢⚫
Elemental
Heal a single target.
1D8
💧
🟢🟢⚫
Elemental
Protect all friendly characters with a 1D8 shield. The bubble shield is destroyed when it absorbs any damage.
INT roll
💧
🟢🟢🟢
Special
Restore INT roll points of endurance or energy to all nearby friendly characters.
1D12
💧
🟢🟢🟢
Special
A tidal wave sweeps all the enemies around.
1D4
🌑
🟢🟢⚫
Elemental
Enemy characters need to throw a PER roll to take action on their next turn. If they fail, they hurt themselves.
N/A
🌑
🟢🟢⚫
Elemental
All enemies around can't move during the turn. They can attack and use abilities if they remain in the same spot.
N/A
🌑
🟢⚫⚫
Passive
The player blends into the shadows and becomes invisible. The player can't be targeted but can still be affected by area damage.
N/A
🌑
🟢⚫⚫
Passive
Perfect vision in the darkness.
1D12
🌑
🟢🟢🟢
Special
Deal 1D12 to a single target. Your endurance is restored by half the damage dealt.
1D6
🪨
🟢🟢⚫
Elemental
Shakes the ground and hurt all enemies in the surrounding area. Roll a D6 for every character in the area.
1D2
🪨
🟢🟢⚫
Elemental
Deal 1D2 damage to the enemies, and they have to make a disadvantaged PER roll before their turn. Also, you restore 1 energy or endurance point.
1D4
🪨
🟢🟢⚫
Passive
Increase the damage if your physical abilities. Also damage the enemy when hit by a physical attack.
1D4
🪨
🟢🟢⚫
Passive
Your earth element attacks unleash a seismic aftershock. Apply burst damage.
1D12
🪨
🟢🟢🟢
Special
A rock comes down from the sky, impacting the ground and damaging every character in the area. Roll a D12 for every character affected.
INT roll
🪨
🟢🟢⚫
Elemental
Heal the target applying some mud ointment.
N/A
🪨
🟢🟢⚫
Elemental
The floor beneath starts to swallow a single target, preventing it from moving. At the beginning of its turn, the target must throw a DEX roll to escape. If it fails three times, it will be swallowed.
N/A
🪨
🟢🟢⚫
Elemental
Throw a DEX roll to cast a wall that blocks an attack at any moment during the round.
STR/DEX roll
🪨
🟢🟢⚫
Elemental
1D12
💨
🟢🟢🟢
Special
The stormy winds deal 1D12 damage to all enemies. They must throw a DEX or STR roll to take their turn this round
1D12
💨
🟢🟢⚫
Elemental
1D8
💨
🟢🟢⚫
Elemental
Deal 1D8 damage to all enemies in a straight line and push them back. If this is difficult to determine, apply burst damage.
N/A
💨
🟢🟢⚫
Elemental
You and your team recovers 1 point energy or endurance after getting some fresh air.
N/A
💨
🟢🟢⚫
Passive
A gust of wind allows you to reach long-distance targets with an air ability. If the target is close, you can hit multiple times or targets with a physical attack. Throw a DEX roll for every additional hit, with disadvantage after the third hit.
1D2
💨
🟢🟢⚫
Elemental
Pitch the target into a whirlwind. At the beginning of its turn, it has to throw a DEX roll to be released. Until then it can't move or attack and receive 1D2 damage.
1D12
🟢🟢⚫
Elemental
Damage the enemy 1D12. Also illuminates the darkness.
1D12
🟢🟢⚫
Elemental
N/A
🟢🟢⚫
Release a small amount of energy on an unconscious or mortally wounded ally to stabilize them and restore 1D2 resistance.
1D8
🟢🟢🟢
Elemental
A thunder shakes your target's head, causing 1D8 damage. If the damage is 6 or higher, the enemy becomes confused and must roll a PER check with disadvantage on their next turn. If they fail, they hurt themselves.
1D2
🟢🟢⚫
Elemental
When an enemy uses physical abilities on you, they take 1D2 damage. Also, make a STR roll with disadvantage to determine if the enemy is paralyzed during their next turn.
1D20
🟢🟢🟢
Special
A massive amount of electric energy is released toward an enemy with lethal consequences.
N/A
🟢🟢⚫
Elemental
Load electric energy during the current turn. The effects of your next thunder ability are doubled.
1D6
🟢🟢⚫
Elemental
A lightning bolt hits one enemy after another.
N/A
🟢🟢⚫
Elemental
Allow another player ability to be used twice in the same round. Special abilities not included.
N/A
🟢🟢🟢
Special
Undo the positive and negative effects or damage caused by an action performed by an ally or enemy in the same turn.
N/A
🟢🟢🟢
Special
Time is slowed down for everyone else so you get the chance to perform any action: dodge, steal, help, escape… Rol DEX if action is complex.
1D4
🟢🟢⚫
Elemental
Restore 1D4 energy to a single target. Also heal the target for half of the result.
1D4
🟢🟢⚫
Elemental
All your enemies’ biological rhythms are disrupted. Their energy is reduced by 1D4.
N/A
🟢🟢⚫
Elemental
During the next round, all enemies take their turns after your allies. All enemy rolls are made with disadvantage. If you use this ability, take your turn first in the round.
N/A
🟢🟢🟢
Elemental
Repeat the exact same attack from your previous turn, applying the same values you rolled.
1D6
🟢🟢🟢
Elemental
Deal 1D6 damage to your target. If the result is 5 or 6, roll again. Continue damaging your target until you roll a 4 or lower.
N/A
🟢🟢🟢
Special
Roll 2D4. If the combat is not over within that number of turns, your target dies instantly.
N/A
🌀
🟢🟢🟢
Special
Control one enemy’s mind until the victim successes a willpower roll. If fail you can control the foe actions.
N/A
🌱
🟢🟢⚫
Passive
Return half of the damage received when hit by a physical ability.
DEX roll
🌱
🟢🟢⚫
Elemental
Ranged attack.
1D6
🌱
🟢🟢⚫
Elemental
Damage everyone around the target.
1D2
🌱
🟢🟢⚫
Elemental
After placing seeds on the enemy, their resistance is reduced by 1D2 at the beginning of each of their turn.
N/A
🌱
🟢⚫⚫
Elemental
Increase your protection by 1D6. It can only be used once by encounter.
N/A
🌱
🟢🟢⚫
Elemental
Restore 1 point of energy or resistance. If you want, choose any character instead.
STR roll
🟢⚫⚫
Instinctive
STR roll
🟢⚫⚫
Instinctive
Horn attack.
DEX roll
🟢⚫⚫
Instinctive
STR roll
🟢⚫⚫
Instinctive
DEX roll
🟢⚫⚫
Instinctive